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Scp containment breach unity remak
Scp containment breach unity remak






scp containment breach unity remak

The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers.

scp containment breach unity remak

He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is the director of the UI and a scripter.Ĭorvus or Corvus B.

#SCP CONTAINMENT BREACH UNITY REMAK CODE#

He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.Įrror or EternalError is a senior developer for SCP: Unity. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. x format, and THEN convert into blender.I've gotten the doors but I'm still searching models for the door frame.īTW i tried to message you on the sites pm system about helping you with testing and the like, i dont know if you got it but it would be apreciated if you could get back to me on that thanks.Zornor90 or Zornor is the main developer of SCP: Unity. I finally discovered another program with which I can convert the old. x models from the game as they are an older format. It does also spawn a lot, that will be toned down as I add difficulty modes and options.Īs far as the bigger containment doors, I didn't have a way to import some of the. 173 will be much more smart about pathfinding as I continue to tweak its AI. The room is divided into several grids, so it's probably just spawning on one of the room's other grids. 173 can spawn behind the player because currently the algorithm just chooses a nearby pathfinding grid that the player is not standing on. I've gone ahead and added colliders to the terminals, cabinet, and railing. Hey thanks for the feedback! Those glitches are due to the fact that 205 is the least implemented room yet. why are the bigger containment doors not there? is it because you havent implimented it yet or does it not work? and ill do my best to test everything you impliment, i really wanna help this succeed

scp containment breach unity remak

Good luck with this project and id love to help in any way i can It would be cool to see o8'7 in containment breach XD. In my opinion you should add your own scp's seems so spawn more often here and always when in noclip mode in the repeating hallway there are no doors for me at least. I will definitely look into this.Ĭross-conception wrote:in scp 205's room 2 "glitches" can occur, the first being that you can phase through the computer terminals (this happens because ) in that room and scp 173 can spawn behind the player and instantly kill them when all doors are still closed, this has happened to on many occasions. I even have an old shader from a previous game that can blend skyboxes together as well. I don't have a day night cycle yet but I like the idea. Yeah I was waiting to see if I could get the new 939 area before I actually lit it / made elevators work. I might add a function that continously centers and locks the cursor every second just so that it can catch this.will have to test. On a side note, that would be interesting if there was one so that whenever the player gets to a gate, it's guaranteed to be at a different time of day from play through to play through.Īh ok, I know that Unity has some issues with the cursor lockstate that they still haven't resolved.especially with windowed mode or multiple monitors. I can't see anything in it as there's no lighting in it yet, and none of the elevators actually work as of this update.Īll in all I could be imagining it, but could've sworn there was a day-night cycle.

scp containment breach unity remak

Yeah, I can send you the output log file.Īfter playing for a while, the skybox looked to me like it was darkening as I was noclipping around the 939 area. I play in windowed mode whenever I'm recording, so windowed.








Scp containment breach unity remak